![]() |
Home Search Last comments Add News Contact SiteMap Pingomatic Google Ping Add site to Favorites |
|
Search in site
Search results: 10 articles (Search results 1 - 10) : Author: Newser | 2-02-2010, 22:22 |
: 0![]() The Gnomon Workshop CG Survival Kit: Concept to Final Image | 1 GB Working hard and working smart are not the same thing. In this DVD, Jeremy discusses how to make artists work more efficiently and make smarter decisions based on the final output and deadline. Knowing when and where to cut corners is a vital skill as most people over-build, over-think and over-work. There's no such thing as cheating when you're up against a deadline. Using 3DS Max and Photoshop, Jeremy covers such topics as layout strategies, planning, keeping your 3D models simple, working holistically, digital matte strategies, rendering passes, polishing your final image and more. This lecture is geared toward beginner to intermediate artists. Author: Newser | 20-01-2010, 07:58 |
: 0![]() Gnomon Master Classes: Digital Female Character Design and Creation | 1.4 GB Author: Downloader | 29-01-2010, 01:10 |
: 0![]() Gnomon Workshop - Tattooing Portraits with Nikko Hurtado English | AVI | XviD 720x476 | MP3 192 Kbps | RS & HF | 1.3 GB Genre: Video Training In this DVD Nikko Hurtado demonstrates how to tattoo a color portrait. He covers his technique for making an intricate stencil and the application process. Nikko will then take you step-by-step through important aspects of doing a color portrait such as color choice, choosing the right photo, different needle groupings, and much more. This DVD is packed with information that will guide the experienced tattoo artist to understanding the important components of a color portrait tattoo. Author: Newser | 22-07-2010, 19:17 |
: 0![]() Gn0m0n Skinning 2-Smooth Skin Weighting English | MPEG2 720x480 29.97fps 9369Kbps | AC3 192kbps | 4.36GB Genre: Video trainning Author: Downloader | 20-01-2010, 22:36 |
: 0![]() The Gnomon Workshop - Concept Techniques | 997 Mb BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. In this first chapter, concept artist Peter Han designs the lead character Geo, a seasoned veteran of numerous infiltration missions. Peter demonstrates his process for quick sketching, character exploration, prop design, gathering reference and producing orthographics and final illustrations for the 3D modelers. This DVD features production meetings with Art Director Mark Goerner, as he provides design direction for Geo. Author: 2man | 7-02-2010, 11:59 |
: 0![]() Gnomon Training - Lighting and Rendering Series 3ds Max Techniques with Jeff Patton English | AVC1 1024x768 | MP3 128 Kbps | HF & FF | 1.26 GB Genre: Video Training Jeff is a self-taught freelance digital artist and has been freelancing for the past six years. In that time he has worked on many projects, a lot of which have been mechanical illustrations for companies like Johnson Controls, Trane, Carrier, and Honeywell. More recently he has spent some time teaching on-site mental ray classes, which he enjoys as it has allowed him to travel around the country and meet a lot of really great people. Author: Blogger | 5-02-2010, 10:39 |
: 0Gnomon Training - Intro to the Unreal Development Kit A Step-by-Step Deconstruction with Waylon Brinck English | AVC1 1024x768 | MP3 128 Kbps | HF & FF | 2.49 GB Genre: Video Training In this DVD, Waylon Brinck demonstrates the core features of the Unreal Development Kit Editor. Waylon begins by showing a typical production workflow for level building, then goes through the editor step-by-step, exploring each of the tools needed to build a level, integrate art assets, and ultimately create a finished scene. Along the way, Waylon will introduce core editor features that are the foundation for anyone using the tool. Whether youre an artist, designer, animator, or engineer, a professional or a hobbyist, this DVD contains everything you need to know to get up to speed quickly on Unreal. Author: NanoNews | 1-02-2010, 15:41 |
: 0Gnomon Training - Scott Robertson Collection v.1-9 English | AVI | DX50 720x480 | MP3 64 Kbps | FF & HF | 6.01 GB Genre: Video Training Scott Robertson v1 : Basic Perspective Form Drawing Scott Robertson v2 : How to Draw Cars Scott Robertson v3 : How to Draw Aircraft Scott Robertson v4 : How to Deaw Hovercraft and Spacecraft Scott Robertson v5 : Creating Unique Environments Scott Robertson v6 : Industrial Design Rendering - Bicycle Scott Robertson v7 : How to Render Matte Surfaces 1 Shading Planar Scott Robertson v8 : How to Render Matte Surfaces 2 Shading Round Geometric Scott Robertson v9 : How to Render Matte Surfaces 3 Shading Complex Curved Author: Blogger | 7-02-2010, 08:38 |
: 0Gnomon Training - Action and Close-up Animation English | FLV 1024x768 | MP3 96 Kbps | HF & FF | 2.91 GB Genre: Video Training BEHIND THE SCENES (BTS) is an exciting DVD series developed to showcase the creation of a game cinematic sequence. In this chapter of the series Burke Roane focuses on two action oriented game cinematic shots. He discusses the different stages of animation and explains what is expected from animators in a production environment. He compares and contrasts different computer animation techniques, and shows how to reach a high level of refinement in your shots. From start to finish, Burke explains in great detail how to work in an organized and efficient way, but more importantly he talks about the creative process of animation and how that process guides his workflow. Author: Newser | 26-01-2010, 02:42 |
: 0![]() Gnomon Training DVD The Digital Maquette Volume 1 & 2 | 6.6 GB Zack Petrocs Art Directing Series begins with The Digital Maquette. This title presents an innovative and direct approach to 3D content creation. Zack demonstrates a Maya-to-Mudbox workflow, outlining the advantages of digital sculpting and showcasing the benefits it can offer your design team. The workflow is presented with the artist in mind. It highlights specific tools and techniques focusing on how they add to the creative freedom of your design process. As Zack creates two characters from the initial box mesh to final sculpted pose, he discusses how to define your character from both an art directing and digital sculpting perspective. This lecture is intended for Art Directors and Production Designers who are interested in discovering how digital sculpting can add to their creative process. Additionally, it presents information for artists who are interested in growing their skills as digital sculptors. |